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Music Arena: Live Evaluation for Text-to-Music

arXiv.org Artificial Intelligence

We present Music Arena, an open platform for scalable human preference evaluation of text-to-music (TTM) models. Soliciting human preferences via listening studies is the gold standard for evaluation in TTM, but these studies are expensive to conduct and difficult to compare, as study protocols may differ across systems. Moreover, human preferences might help researchers align their TTM systems or improve automatic evaluation metrics, but an open and renewable source of preferences does not currently exist. We aim to fill these gaps by offering *live* evaluation for TTM. In Music Arena, real-world users input text prompts of their choosing and compare outputs from two TTM systems, and their preferences are used to compile a leaderboard. While Music Arena follows recent evaluation trends in other AI domains, we also design it with key features tailored to music: an LLM-based routing system to navigate the heterogeneous type signatures of TTM systems, and the collection of *detailed* preferences including listening data and natural language feedback. We also propose a rolling data release policy with user privacy guarantees, providing a renewable source of preference data and increasing platform transparency. Through its standardized evaluation protocol, transparent data access policies, and music-specific features, Music Arena not only addresses key challenges in the TTM ecosystem but also demonstrates how live evaluation can be thoughtfully adapted to unique characteristics of specific AI domains. Music Arena is available at: https://music-arena.org . Preference data is available at: https://huggingface.co/music-arena .


LANPO: Bootstrapping Language and Numerical Feedback for Reinforcement Learning in LLMs

arXiv.org Artificial Intelligence

Reinforcement learning in large language models (LLMs) often relies on scalar rewards, a practice that discards valuable textual rationale buried in the rollouts, forcing the model to explore \textit{de novo} with each attempt and hindering sample efficiency. While LLMs can uniquely learn from language feedback provided in-context, naively integrating on-line experiences into RL training presents a paradox: feedback from the same problem risks information leakage and memorization, while feedback from different problems often leads to behavior collapse due to irrelevant context. To resolve this tension, we propose \textbf{Language-And-Numerical Policy Optimization (LANPO)}, a framework that cleanly separates the roles of feedback: language guides exploration, while numerical rewards drive optimization. LANPO builds a dynamic experience pool from past trials and introduces two principles to ensure feedback is effective: \emph{Reward-Agnostic Reflection} for safe intra-sample self-correction and \emph{Relevant Abstraction} to distill generalizable lessons from inter-sample experiences. Across mathematical reasoning benchmarks, LANPO enables 7B and 14B models to significantly outperform strong baselines trained with GRPO in test accuracy. Our work provides a robust method for integrating historical experiences into the LLM RL loop, creating more effective and data-efficient learning agents.


FOSSIL: Harnessing Feedback on Suboptimal Samples for Data-Efficient Generalisation with Imitation Learning for Embodied Vision-and-Language Tasks

arXiv.org Artificial Intelligence

Current approaches to embodied AI tend to learn policies from expert demonstrations. However, without a mechanism to evaluate the quality of demonstrated actions, they are limited to learning from optimal behaviour, or they risk replicating errors and inefficiencies. While reinforcement learning offers one alternative, the associated exploration typically results in sacrificing data efficiency. This work explores how agents trained with imitation learning can learn robust representations from both optimal and suboptimal demonstrations when given access to constructive language feedback as a means to contextualise different modes of behaviour. We directly provide language feedback embeddings as part of the input sequence into a Transformer-based policy, and optionally complement the traditional next action prediction objective with auxiliary self-supervised learning objectives for feedback prediction. We test our approach on a range of embodied Vision-and-Language tasks in our custom BabyAI-XGen environment and show significant improvements in agents' compositional generalisation abilities and robustness, suggesting that our data-efficient method allows models to successfully convert suboptimal behaviour into learning opportunities. Overall, our results suggest that language feedback is a competitive and intuitive alternative to intermediate scalar rewards for language-specified embodied tasks.


Talking Tennis: Language Feedback from 3D Biomechanical Action Recognition

arXiv.org Artificial Intelligence

Automated tennis stroke analysis has advanced significantly with the integration of biomechanical motion cues alongside deep learning techniques, enhancing stroke classification accuracy and player performance evaluation. Despite these advancements, existing systems often fail to connect biomechanical insights with actionable language feedback that is both accessible and meaningful to players and coaches. This research project addresses this gap by developing a novel framework that extracts key biomechanical features (such as joint angles, limb velocities, and kinetic chain patterns) from motion data using Convolutional Neural Network Long Short-Term Memory (CNN-LSTM)-based models. These features are analyzed for relationships influencing stroke effectiveness and injury risk, forming the basis for feedback generation using large language models (LLMs). Leveraging the THETIS dataset and feature extraction techniques, our approach aims to produce feedback that is technically accurate, biomechanically grounded, and actionable for end-users. The experimental setup evaluates this framework on classification performance and interpretability, bridging the gap between explainable AI and sports biomechanics.


52130c418d4f02c74f74a5bc1f8020b2-AuthorFeedback.pdf

Neural Information Processing Systems

We thank all the reviewers for their positive comments, and address their major questions and comments below. Clarifications will be added in the revision and we will keep improving our draft. Reviewer #1 We thank the reviewer for the positive reviews. The remarks raised are addressed below. We are happy to release our code for better reproducibility.


Provably Learning from Language Feedback

arXiv.org Artificial Intelligence

Interactively learning from observation and language feedback is an increasingly studied area driven by the emergence of large language model (LLM) agents. While impressive empirical demonstrations have been shown, so far a principled framing of these decision problems remains lacking. In this paper, we formalize the Learning from Language Feedback (LLF) problem, assert sufficient assumptions to enable learning despite latent rewards, and introduce $\textit{transfer eluder dimension}$ as a complexity measure to characterize the hardness of LLF problems. We show that transfer eluder dimension captures the intuition that information in the feedback changes the learning complexity of the LLF problem. We demonstrate cases where learning from rich language feedback can be exponentially faster than learning from reward. We develop a no-regret algorithm, called $\texttt{HELiX}$, that provably solves LLF problems through sequential interactions, with performance guarantees that scale with the transfer eluder dimension of the problem. Across several empirical domains, we show that $\texttt{HELiX}$ performs well even when repeatedly prompting LLMs does not work reliably. Our contributions mark a first step towards designing principled interactive learning algorithms from generic language feedback.


LUCIFER: Language Understanding and Context-Infused Framework for Exploration and Behavior Refinement

arXiv.org Artificial Intelligence

In dynamic environments, the rapid obsolescence of pre-existing environmental knowledge creates a gap between an agent's internal model and the evolving reality of its operational context. This disparity between prior and updated environmental valuations fundamentally limits the effectiveness of autonomous decision-making. To bridge this gap, the contextual bias of human domain stakeholders, who naturally accumulate insights through direct, real-time observation, becomes indispensable. However, translating their nuanced, and context-rich input into actionable intelligence for autonomous systems remains an open challenge. To address this, we propose LUCIFER (Language Understanding and Context-Infused Framework for Exploration and Behavior Refinement), a domain-agnostic framework that integrates a hierarchical decision-making architecture with reinforcement learning (RL) and large language models (LLMs) into a unified system. This architecture mirrors how humans decompose complex tasks, enabling a high-level planner to coordinate specialised sub-agents, each focused on distinct objectives and temporally interdependent actions. Unlike traditional applications where LLMs are limited to single role, LUCIFER integrates them in two synergistic roles: as context extractors, structuring verbal stakeholder input into domain-aware representations that influence decision-making through an attention space mechanism aligning LLM-derived insights with the agent's learning process, and as zero-shot exploration facilitators guiding the agent's action selection process during exploration. We benchmark various LLMs in both roles and demonstrate that LUCIFER improves exploration efficiency and decision quality, outperforming flat, goal-conditioned policies. Our findings show the potential of context-driven decision-making, where autonomous systems leverage human contextual knowledge for operational success.


The Lighthouse of Language: Enhancing LLM Agents via Critique-Guided Improvement

arXiv.org Artificial Intelligence

Large language models (LLMs) have recently transformed from text-based assistants to autonomous agents capable of planning, reasoning, and iteratively improving their actions. While numerical reward signals and verifiers can effectively rank candidate actions, they often provide limited contextual guidance. In contrast, natural language feedback better aligns with the generative capabilities of LLMs, providing richer and more actionable suggestions. However, parsing and implementing this feedback effectively can be challenging for LLM-based agents. In this work, we introduce Critique-Guided Improvement (CGI), a novel two-player framework, comprising an actor model that explores an environment and a critic model that generates detailed nature language feedback. By training the critic to produce fine-grained assessments and actionable revisions, and the actor to utilize these critiques, our approach promotes more robust exploration of alternative strategies while avoiding local optima. Experiments in three interactive environments show that CGI outperforms existing baselines by a substantial margin. Notably, even a small critic model surpasses GPT-4 in feedback quality. The resulting actor achieves state-of-the-art performance, demonstrating the power of explicit iterative guidance to enhance decision-making in LLM-based agents.


Align Anything: Training All-Modality Models to Follow Instructions with Language Feedback

arXiv.org Artificial Intelligence

Reinforcement learning from human feedback (RLHF) has proven effective in enhancing the instruction-following capabilities of large language models; however, it remains underexplored in the cross-modality domain. As the number of modalities increases, aligning all-modality models with human intentions -- such as instruction following -- becomes a pressing challenge. In this work, we make the first attempt to fine-tune all-modality models (i.e. input and output with any modality, also named any-to-any models) using human preference data across all modalities (including text, image, audio, and video), ensuring its behavior aligns with human intentions. This endeavor presents several challenges. First, there is no large-scale all-modality human preference data in existing open-source resources, as most datasets are limited to specific modalities, predominantly text and image. Secondly, the effectiveness of binary preferences in RLHF for post-training alignment in complex all-modality scenarios remains an unexplored area. Finally, there is a lack of a systematic framework to evaluate the capabilities of all-modality models, particularly regarding modality selection and synergy. To address these challenges, we propose the align-anything framework, which includes meticulously annotated 200k all-modality human preference data. Then, we introduce an alignment method that learns from unified language feedback, effectively capturing complex modality-specific human preferences and enhancing the model's instruction-following capabilities. Furthermore, to assess performance improvements in all-modality models after post-training alignment, we construct a challenging all-modality capability evaluation framework -- eval-anything. All data, models, and code frameworks have been open-sourced for the community. For more details, please refer to https://github.com/PKU-Alignment/align-anything.


MAPLE: A Framework for Active Preference Learning Guided by Large Language Models

arXiv.org Artificial Intelligence

The advent of large language models (LLMs) has sparked significant interest in using natural language for preference learning. However, existing methods often suffer from high computational burdens, taxing human supervision, and lack of interpretability. To address these issues, we introduce MAPLE, a framework for large language model-guided Bayesian active preference learning. MAPLE leverages LLMs to model the distribution over preference functions, conditioning it on both natural language feedback and conventional preference learning feedback, such as pairwise trajectory rankings. MAPLE also employs active learning to systematically reduce uncertainty in this distribution and incorporates a language-conditioned active query selection mechanism to identify informative and easy-to-answer queries, thus reducing human burden. We evaluate MAPLE's sample efficiency and preference inference quality across two benchmarks, including a real-world vehicle route planning benchmark using OpenStreetMap data. Our results demonstrate that MAPLE accelerates the learning process and effectively improves humans' ability to answer queries.